[STRINGS]

;comments start with a semicolon
;don't translate words like this: #UPPERCASE# 

MaxStrings=9000

; page main
0=
1=GO TO GAME
2=SUBMARINE SCHOOL
3=AMERICAN CAREER
4=SINGLE MISSION
5=MULTIPLAYER
6=MUSEUM
7=OPTIONS
8=MISSION
9=Torpedo waiting in queue for loading
10=Yes
11=No
12=OK

14=PLAYER'S RANK;BASE LOCATION
15=FLOTILLA;CAPTAIN'S LOG
16=CREW AWARDS

17=DOCKYARD
18=Proceed
19=OPERATIONS ROOM

20=PATROLS
21=AWARDS
22=Submarine ACES

23=MEDALS
24=CITATIONS
25=RANK PROMOTIONS

26=Moving in %s
27=Loading in %s
28=Unloading in %s
29=Auto Loading
30=Back
31=OPTIONS

32=Carrier name already used. Overwrite it?
33=Mission completed
34=View Captain's Log

35=%s||%s
36=compart.
37=subsystem
38=CE
39=NO
40=WP
41=No damage to repair
42=Status
43=hh/mm
44=Comp. and Subsystems

56=RETURN TO MENU
58=CAMPAIGN
60=Validate
61=GAMEPLAY
62=VIDEO
63=SOUND
64=LOAD/SAVE
65=PATROL HISTORY
66=CAREER HISTORY
71=EXIT TO WINDOWS

72=Submarines
73=Conning Towers
74=Weapons
75=Torpedoes
76=Equipment
77=Specials

78=Hide
79=View Tutorial

80=%s %s%s
81=TOTAL CREW;Sailors:       %02d  %02d  %02d|PettyOfficers: %02d  %02d  %02d|Officers:     %02d  %02d  %02d|Total Crew:   %02d  %02d  %02d
82=OFFICERS
83=PETTY OFFICERS
84=SAILORS
85=Current Renown
86=%.02f
87=Confirm
88=Cancel
89=Min Max Crt
90=GAME PAUSED

91=No request
92=Request denied
93=Request approved
94=Loading this game save will delete all saves related with it, after this entry. Are you sure?
95=Patrol %3d
96=Player

97=Saving...

106=Toggle Radar power
107=Nearest visual contact
108=Radioman
109=Weather report
110=Weapon type:
111=Weight:
112=Dimensions:
113=Range:
114=Warhead:
115=Performance:
116=DOCKS - Wilhelshaven
117=U-110
118=Mk37
119=DCTN F17
120=FFV Tp42 Series

130=CAREER
131=Technical Manual
132=Already loaded
133=Career lost!

137=INTELLIGENCE
138=PLAYER RANK

140=Patrol Number: %d|Start Date: %02d/%02d/%04d|Start Location: %s|End Date: %02d/%02d/%04d|End Location: %s|Submarine: %s|Current Flotilla: %s|Current Emblem: %s
141=|Merchant Sunk: %d|Merchant Tonnage: %.02f|Warship Sunk: %d|Warship Tonnage: %.02f|Warship Types Sunk|  Battleships: %d|  Battle Cruiser: %d|  Fleet Carrier: %d|  Escort Carrier: %d|  Heavy Cruiser: %d|  Light Cruiser: %d|  Auxiliary Cruiser: %d|  Destroyer: %d|  Destroyer Escort: %d|  Frigate: %d|  Mine Layer: %d|  Mine Sweeper: %d|  Corvette: %d|  Patrol Craft: %d
142=|Planes Downed: %d|Officers Dead: %d|Petty-Officers Dead: %d|Seamen Dead: %d
143=|Crew Experience: %d| Hull Integrity: %.02f|Renown (per patrol): %.02f
144=Cannot load this career. The Submarine was destroyed.
145=No patrols yet
146=Unit destroyed: #UNIT#|Tonnage: #TONNAGE#
147=Patrol end

148=Not enough crew in %s compartment; efficiency

150=Career Name: %s %s|%s|Current Renown %.02f|Total Patrols: %d|Career Start Date: %02d/%02d/%04d|Current Date: %02d/%02d/%04d|Current Flotilla: %s|Location: %s|Submarine: %s|Current Emblem: %s|Total Officers Dead: %d|Total Petty-Officers Dead: %d|Total Seamen Dead: %d|Flotillas: %s
151=Dock at: %s
152=Exit to main menu;Abandon Career
153=Deceased
154=Profiles list
155=
156=Delete profile
157=Nothing to load
158=Nothing to delete
159=No profiles to load/delete

160=Radio
161=Gramophone

175=Exit To Menu

200=Captain
201=Starting Year
202=Flotilla
203=Difficulty
204=Start campaign
206=Enter new profile
210=MAIN MENU
211=GO TO GAME
212=Accept
213=v %d.%d

214=Campaign
215=Historical Mission
216=Profile

220=Officers
221=Petty Offs
222=Seamen

234=Renown
240=Set German Ranks

263=Abandoned ship
264=Aircraft was destroyed
265=Aircraft was sighted
266=Award
267=Base was changed
268=Career has ended
269=Flotilla was changed to: #FLOTILLA#

270=Killed
271=New command
272=Objective was achieved
273=Objective was received
274=Flotilla command was offered
275=New command was offered
276=Rank was advanced
277=Surface attack
278=Torpedo was fired
279=Patrol start

380=Quarters flooded!
381=Compartment flooded!

495=Bow tubes
496=Stern tubes
509=Event Camera
510=Voice Command
511=Loading Movie
512=Music

520=We have casualties, sir!
544=MISSION RESULTS

545=Abandon the mission.
546=Submarine abandoning mission.
547=Submarine returning to base.

560=Submarine destroyed.
561=Submarine destroyed by collision.
562=Submarine destroyed by pressure.
563=Submarine destroyed by flooding.
564=MISSION FAILED
565=MISSION SUCCESSFUL
566=You will surrender your Submarine.
567=Cannot return to base submerged.
568=Submarine surrenders.
569=Submarine lost.

570=No Flooding
571=Pumping out water
572=Flooding under control
573=Heavy Flooding
574=Critical Flooding
575=Continue mission
576=Return to base

577=Primary Objectives
578=Secondary Objectives

579=Incomplete
580=Complete
581=Failed

582=Mission ended|Allied tonnage sunk: |Axis tonnage sunk: |Neutral tonnage sunk: |Allied units lost: |Axis units lost: |Neutral units lost: |Starting crew:|Ending crew:
583=%d|%d|%d|%d|%d|%d
584=Mission Summary

585=M
586=F
587=SONAR
588=RADIO
589=HULL INTEGRITY %s %

590=Mediiiiiic!!!
591=Men down on the deck!
595=Hull damaged, sir!
596=We've been spotted, sir!
597=Torpedo Impact!
598=Enemy is pinging us, sir!
599=Enemy ship engaging us, sir!
600=Enemy aircraft engaging us, sir!
601=We have been spotted, sir!
602=We're under attack, sir!
603=Depth charges in the water, sir!
604=We're taking damage, sir!
605=Enemy ship on collision course, sir!
606=Enemy ship is ramming us, sir!
607=Destroyer in attack run!
616=External Reserves
617=Aft Tubes
618=Fore Tubes
619=Aft Reserves
620=Fore Reserves
621=Extra Reserves

635=Flooding in %s, sir!

648=Tube %d empty!
649=Tube %d loading!
650=Firing tube %d!
651=No more torpedoes on %s, sir!
652=Too much damage on %s, sir!
653=Invalid shell type, sir!
654=No more ammunition!
655=%s not active, sir!
656=%s not auto, sir!
657=%s not manual, sir!
658=Gun loading!
659=Tube %d ready!
660=No solution for tube %d!

661=Not enough crew for managing this Flak gun, sir!

662=All torpedoes expended, sir!
663=No torpedoes available for tube %d, sir!
664=Tube %d unloading!
665=Tube %d is firing!

666=Cannot fire at the submarine, sir!

671=AP; Armor Piercing
672=HE; High Explosive
673=AA; Anti Aircraft
674=SS; Star Shell

676=Light Flak;Port AA
677=Light Flak;Starboard AA
678=Heavy Flak;Main AA

679=%s|%s|%s|%s|%s

680=Single_20mm
681=Twin_20mm
682=Quad_20mm
683=Single_37mm
684=Twin_37mm
685=Single_88mm
686=Single_105mm

690=assigned to

691=January
692=February
693=March
694=April
695=May
696=June
697=July
698=August
699=September
700=October
701=November
702=December

706=Torpedo in the water
707=%s repaired, sir!
708=%s ready, sir!
709=%s intact, sir!
710=Torpedo is a dud, sir!
711=Torpedo missed, sir!
712=Cannot man the deck gun! Sea is too rough, sir!
713=Cannot man the flak gun! Sea is too rough, sir!
714=Cannot man the flak guns! Sea is too rough, sir!

801=Short range!
802=Medium range!
803=Long range!

810=Ship sighted! Bearing %03d! %s
811=Aircraft spotted! Bearing %03d! %s
812=Submarine sighted! Bearing %03d! %s
813=Coastal defenses sighted! Bearing %03d! %s
814=Single contact! Bearing %03d! %s
815=New contact, %s %s %s Bearing %03d! %s; xls: 834, 838-841, 850-851, 852, 853, 855, 862-864
816=Radio Report Received! %s %s, %s, Course %s, Speed %d KTS!
817=Detecting radar signals!
818=Sir, we've spotted a friendly aviator! Bearing %03d! %s
819=Sir, we've sighted a liferaft. Bearing %03d! %s


820=Unknown
821=Warship
822=Merchant
823=Submarine
824=Aircraft
825=Land

830=Moving slow!
831=Moving fast!

840=Constant distance!
841=Closing!
842=Moving away!

899=CONTINUE CAREER
900=NEW CAREER
901=SAVED CAREER
902=No aces yet

945=Radio Volume
946=Master Volume
947=Sound Effects Volume
948=Music Volume
949=Voice Volume

950=Sound settings
951=General
952=Music
953=FX
954=Speech
955=0;min 
956=100;max
957=Video settings
958=Apply changes

960=Uses Ogg Vorbis (C) 2004 Xiph.org Foundation
961=Initializing...

970=Casual
971=Historic
972=Custom

;Commands - officer messages (subtitles) related to current command
1000=Abandon ship
1001=Standard propulsion
1002=Recharging batteries
1003=Rig for silent running
1004=Secure from silent running
1005=Raise snorkel
1006=Lower snorkel

1010=All stop
1011=Dead Slow Ahead!
1012=Slow Speed Ahead!
1013=Half Speed Ahead!
1014=Full Speed Ahead!
1015=Extreme Speed Ahead!
1016=Minimum Speed Back!
1017=Back Slow!
1018=Back Normal!
1019=Back Emergency!

1024=Ordered submarine depth
1025=Current depth order
1026=Hard to port
1027=Hard to starboard
1028=Rudder amidships
1029=Current depth %.0f %s
1030=Dive
1031=Surface the boat
1032=Periscope depth
1033=Snorkel depth
1034=Blow ballast
1035=Crash dive

1038=Hard to port
1039=Double turn port
1040=Hard to starboard
1041=Double turn starboard
1042=Deploy decoys

1044=Estimate target's speed
1045=Sir, the range data we have is too old. We need more recent range data!
1046=Cannot compute speed for the target sir. We need more data!
1047=Sir, the data doesn't add up. There must be at least %d seconds between the last two range measurements.
1048=Target plot shows speed %.1f knots, course %.0f degrees
1050=Target nearest merchant
1051=Target nearest warship
1052=Target nearest ship
1053=Target recommended
1054=Firing at will
1055=Holding fire
1056=Firing at short range
1057=Firing at medium range
1058=Firing at long range
1059=Aiming for hull
1060=Aiming for command deck
1061=Aiming for weapons
1062=Aiming for waterline
1063=Firing at will
1064=Holding fire
1065=Firing at short range
1066=Firing at medium range
1067=Firing at long range
1068=Targeting fighters
1069=Targeting bombers
1070=Targeting all aircraft
1071=Targeting closing targets
1072=Targeting at will
1073=Identify target
1074=Solution to target
1075=Fire torpedo
1076=Compute solution
1077=Heading to view
1078=View to heading
1079=Maintain depth
;selection dial tubes
1181=I
1182=II
1183=III
1184=IV
1185=V
1186=VI
1187=VII
1188=VIII

;tubes
1191=I:
1192=II:
1193=III:
1194=IV:
1195=V:
1196=VI:


1211=Deck Gun
1212=Heavy flak gun
1213=Light flak gun

1250=Engine Upgrade
1252=Hydrophones
1253=Sonar
1255=Radar Warning
1256=Sonar decoys
1257=Snorkel
1400=Sunday
1401=Monday
1402=Tuesday
1403=Wednesday
1404=Thursday
1405=Friday
1406=Saturday

1422=Select Mission

1425=Results: %s

1435=Submarines
1436=Merchants
1437=Warships
1438=Aircraft

1450=Load
1451=Save
1452=REPLAY

1608=Merchant Sunk:
1609=Merchant Tonnage:
1610=Warship Sunk:
1611=Warship Tonnage:
1612=Warship Types Sunk

1613=Battleships:
1614=Battle Cruiser:
1615=Fleet Carrier:
1616=Escort Carrier:
1617=Heavy Cruiser:
1618=Light Cruiser:
1619=Auxiliary Cruiser:
1620=Destroyer:
1621=Destroyer Escort:
1622=Frigate:
1623=Mine Layer:
1624=Mine Sweeper:
1625=Corvette:
1626=Patrol Craft:
1627=Planes Downed:

1660=Start mission
1661=Do you want to dock?
1662=You may dock

1700=Career List
1701=Save Name
1702=Career Status
1703=Save Date
1704=Name/Rank:
1705=Flotilla:
1706=Patrols completed
1707=Renown:
1708=Status:
1709=Submarine Class:
1710=Base:
1711=Ships Sunk:
1712=Tonnage:
1713=View Awards
1714=View Log Book
1715=Delete Save
1716=Load Save

1717=In Base after mission
1718=In Base before mission; In Mission
1719=Dead
1720=In Mission

1721=Patrol
1722=Submarine Name:
1723=The war ended!

1730=Enter a name, please!


1750=Promotions
1751=Medals
1752=Qualifications

;3D interior and exterior dials and buttons tooltips
1800=DIAL TOOLTIP
1801=FIRE TORPEDO
1802=TORPEDO DEPTH
1803=SPREAD ANGLE
1804=2nd GYROANGLE
1805=PATTERN ANGLE
1806=TUBE SELECTION
1807=Salvo Tubes Selection
1808=STRAIGHT RUN
1809=LEG
1810=TORPEDO SPEED
1811=TORPEDO PISTOL
1812=SALVO
1813=TARGET BEARING
1814=TARGET RANGE
1815=ANGLE ON BOW
1816=TARGET SPEED
1817=GYROANGLE
1818=FORE BATTERY
1819=AFT BATTERY
1820=CLOCK
1821=CO2
1822=BATTERY
1823=COMPASS
1824=FORE DIVE PLANE POSITION
1825=AFT DIVE PLANE POSITION
1826=PORT ENGINE RPM
1827=STARBOARD ENGINE RPM
1828=CURRENT SPEED
1829=RUDDER POSITION
1830=COMPRESSED AIR
1831=PORT ENGINE TELEGRAPH
1832=STARBOARD ENGINE TELEGRAPH
1833=CURRENT DEPTH
1834=FUEL
1835=ATLAS ECHOLOT
1836=WATER LEVEL
1837=U-BOAT HORIZONTAL POSITION
1838=Get depth under keel
1839=HYDROPHONE
1840=CONTACTS
1841=RADAR
1842=PING
1843=AMBIENT VOLUME
1844=AUTO UPDATE
1845=OPEN/CLOSE TUBE
1846=TELEGRAPH
1847=CHRONOMETER
1848=Rise Periscope
1849=Lower Periscope
1850=PERISCOPE TO LEFT
1851=PERISCOPE TO RIGHT
1852=Radar On/Off
1853=Radar Sweep/Focus
1854=Switch Range
1855=TARGET RANGE
1856=Rise obs Periscope
1857=Lower obs Periscope

1871=English; voices
1872=German;  voices
1873=French;  voices

1881=English; keyboard
1882=German;  keyboard
1883=French;  keyboard

1898=Keyboard language
1899=Text language
1900=Voices language
1901=English; texts
1902=German;  texts
1903=French;  texts

1909=This option will take effect after restarting the game
1910=Changed options will take effect after restarting the game

1911=Renown|%.0f
1919=Type
1920=Restart
1921=Save Replay
1922=Load game
1923=Save game
1924=Continue
1925=Exit Patrol
1926=Save and exit
1927=Edit
1928=Options

1930=Event Camera
1931=Full Screen
1932=Synchronized
1933=Particle Density
1934=Texture Quality High

1940=Credits
1941=QUICK MISSION
1942=CUSTOM MISSIONS
1943=SAVED MISSIONS
1944=CREDITS
1945=VIDEO SETTINGS
1946=SOUND SETTINGS
1947=ACADEMY
1948=PROFILES
1949=The war ended!
1950=Out of oxygen!
1951=Experience:

1960=Quit game?
1961=Are you sure you  want to start the UPlay browser? 

1990=ft;feet
1991=y;yards
1992=nm;nautical mile

1998=BEARING:
1999=TYPE:
2000=SOLUTION
2001=SHIP:
2002=RANGE:
2003=ANGLE ON BOW:
2004=SPEED:
2005=MAST:
2006=ANGLE (marks):
2007=RANGE 1:
2008=RANGE 2:
2009=TIME:

2010=GYROANGLE
2011=FORE|TUBES
2012=AFT|TUBES
2013=FIRE
2014=LOCK
2015=10

2016=Length:
2017=Beam:
2018=Tonnage:
2019=Speed:
2020=RANGE
2021=Draft:
2022=Mast:
2024=Degree:
2026=Range:
2027=m;meters
2028=t;tones
2029=knots


2030=Hull
2031=Engines room
2032=Propulsion
2033=Keel
2034=Fuel bunkers
2035=Fore ammo bunker
2036=Aft ammo bunker

2041=Convoy
2042=Destroyed
2043=Unknown

2044=Expert targeting
2045=Easy targeting
2046=N/A;not available
2047=Overwrite replay?

2050=Send mast height to TDC. You must look directly on the target for it to work.
2051=You must lock on a ship.; to open recognition manual to identify it 

2100=Time:
2101=Type:
2102=Course:
2103=Speed:

2110=N
2111=NNE
2112=NE
2113=ENE
2114=E
2115=ESE
2116=SE
2117=SSE
2118=S
2119=SSW
2120=SW
2121=WSW
2122=W
2123=WNW
2124=NW
2125=NNW

2126=Stationary
2127=Slow
2128=Medium
2129=Fast
2130=Very fast

;3D interior and exterior interactive objects tooltips
2150=HELMSMAN
2151=NAVIGATOR
2152=WEAPON OFFICER
2153=NAVIGATION MAP
2154=ATTACK MAP
2155=HYDROPHONE/RADAR ROOM
2156=INTERIOR AFT
2157=CONNING TOWER
2158=OBSERVATION PERISCOPE
2159=INTERIOR FORE
2160=BRIDGE
2161=COMMAND ROOM
2162=PERISCOPE VIEW
2163=WATCH OFFICER
2164=RADIO MAN
2165=SONAR MAN
2166=TBT
2167=Captain's Log
2168=CREW/DAMAGE MANAGEMENT
2169=RECOGNITION MANUAL
2170=Captain's Bed
2171=ATTACK PERISCOPE
2172=Leaderboard
2173=Publish Log
2174=Delete Note
2175=Edit Note
2176=Insert Note
2177=Log published successfully
2178=Failed to publish log
2179=Failed to get the leaderboard

2180=Captain
2181=Xo
2182=Watchman
2183=Navigator
2184=Engineer
2185=Soundman
2186=Sonar
2187=Motorman
2188=Torpedoman
2189=Gunner
2190=Bosun
2191=Cook

;2D tooltips for periscope, TBT, layout, deck and flak guns
2200=Bearing
2201=Recognition manual
2202=Chronometer
2203=Data notepad
2204=Torpedo solution
2205=Torpedo fire control
2206=Periscope height
2207=Up/down periscope
2208=Stealth Meter
2209=Time compression
2210=Pause game
2211=Switch telegraph/Knot meter
2212=Switch compass/rudder
2213=Switch depth meter
2214=Ammo
2215=Loading bar
2216=Range
2217=Telegraph
2218=Knotmeter
2219=Compass
2221=Depth meter
2222=Shallow depth meter
2223=Silent running
2224=Click to see the commands, click again to activate station.

2230=Armor Piercing shells
2231=High Explosive shells
2232=Anti Aircraft shells
2233=Star Shells

;TDC, attack map and navigation map tooltips
2237=Set waypoint for submarine
2238=Course parallel to selected contact
2239=Intercept selected contact
2240=Fore tubes
2241=Aft tubes
2242=Zoom in
2243=Zoom out
2244=Bearing tool
2245=Torpedo fire control
2246=Tube/salvo selection
2247=Manual input on/off
2248=Plot course
2249=Ruler
2250=Compass
2251=Marker
2252=Eraser
2253=Clear map
2254=Mark %d
2255=Protractor
2256=Tool helper
2257=Eraser. Hold CONTROL key to clear the map
2258=Select combat support units.
2259=Waypoint
2260=Distance
2261=Time
2262=Your submarine will follow the route defined by waypoints;
2263=Left click to plot route from this waypoint;
2264=Right click to delete waypoint.
2265=Current
2266=Bearing
2267=Range
2268=Speed
2269=Course
2270=Merchant vessels are ships that transport cargo and/or passengers. They have poor protection, but can sometimes be armed with small naval cannons.
2271=As well as being armed, warships are designed to withstand damage and are usually faster and more maneuverable than merchant ships. Don't let yourself be caught surfaced by one!
2272=Combat aircrafts' primary role is to carry weapons with which to attack enemy targets, and they are divided into specialized roles such as anti-submarine warfare, bomber and fighter. Avoid them as much as possible.
2273=Your submarine
2274=The U-boat under your command with 52 men onboard
2275=Left click to plot a new course
2277=Depth
2278=Left click to select unit and center the periscope
2279=Double left click to lock target
2280=gross tons
2281=deg
2282=The silent killers of the sea, they use stealth and subterfuge to kill their targets but are vulnerable if caught surfaced.
2283=Periscope Depth
2284=Decks Awash
2285=Surfaced
2286=Double click to return to course
2287=Your torpedo
2288=Time to impact
2289=Remaining range
2290=Press <blue>F1</blue> now for detailed information (<blue>Torpedoes</blue>)
2291=Request mission
2292=Request a mission for this campaign goal
2293=You already have a mission in progress
2294=Toggle Campaign Goal Description
2295=Return to course

;gameplay settings
2300=DIFFICULTY SETTINGS
2301=Difficulty
2302=Easy
2303=Normal
2304=Hard
2305=Very Hard
2306=GAMEPLAY SETTINGS
2307=PREDEFINED SETTINGS

2310=Limited batteries
2311=Limited compressed air
2312=Limited O2
2313=Limited fuel
2314=Realistic vulnerability
2315=Realistic repair time
2316=Realistic ship sinking time
2317=Manual targeting system
2318=No map contact update
2319=Realistic sensors
2320=Dud torpedoes
2321=Realistic reload
2322=No event camera
2323=No external view
2324=No stabilize view
2325=No noise meter
2326=No Weapon Officer assistance
2327=Realistic
2328=Measurement units
2329=Metric
2330=Imperial
2331=Authentic
2332=Uses the imperial system for the Americans and the metric system for the Germans
2333=No ship damage meters
2334=No deck gun projectile path

2340=Batteries capacity affects the submarine's underwater endurance and severely restricts its mobility during combat.
2341=Compressed air is needed to change depth without using your engines and to blow ballast in emergency situations.
2342=Running out of oxygen - when staying underwater too long - will fatigue your crew and ultimately lead to their death.
2343=Fuel is needed to power the diesel engines, which are the U-boat's long distance mean of propulsion.
2344=Damage taken by the submarine will be more severe.
2345=Increase systems repair times to more realistic values.
2346=The time it takes for a ship to sink is increased. This will make evaluating inflicted damage levels more difficult.
2347=Only allow manual data gathering mode for torpedo attacks.
2348=Disable "god's eye mode" for the navigation map.
2349=Reduce U-boat's sensors detection radius and efficiency.
2350=Increase torpedo malfunction probability to historical values.
2351=Use historical loading times for the torpedoes. This will degrade your ability to conduct multiple attacks during a single engagement.
2352=Disable the Picture in Picture view showing important events in the area.
2353=Restrict usage of external camera. Only camera modes that are connected to the submarine will be available.
2354=Disabling camera stabilization will make aiming and observing targets difficult in rough seas.
2355=The noise meter provides a simple visual gauge of how detectable the U-boat is at a given moment.
2356=Disable target identification and torpedo solution made by weapon officer.

2370=Accept
2371=Cancel
2372=Realism
2373=Realism

2375=Are you sure?
2376=Are you sure you want to continue?
2377=You have to restart the game in order to apply these settings. Are you sure?

2378=Current Video Settings Are Not In List!

2380=Estimate range to contact
2381=Percise range to contact
2382=Report nearest sound contact
2383=Report nearest warship contact
2384=Follow nearest sound contact
2385=Follow nearest warship contact
2386=Hydophone normal sweep
2387=Report tude status
2388=Solution to target
2389=Solution on map
2390=Compute solution


;FaT and LuT torpedoes
2650=FaT
2651=LuTI
2652=LuTII

;Automatic target spotting - DO NOT CHANGE INDEXES ORDER
2670=Engage target!
2671=Maintain current orders!
2672=Dive to periscope depth!
2673=WARSHIP SPOTTED!
2674=MERCHANT SPOTTED!
2675=SUBMARINE SPOTTED!
2676=AIRCRAFT SPOTTED!
2677=GROUND UNIT SPOTTED!
2678=Set as default action
2680=Lock the position on the screen
;Layout
2697=M;meters
2698=KM;kilometers
2699=sec;seconds
2700=Kts;knots
2701=m;meters
2702=x;x times
2703=|Base time: %02d:%02d
2704=Port
2705=Stb
2706=+
2707=-
2708=P;pause
2709=deg;degrees

2710=Command room
2711=Navigation Map
2712=Attack Periscope
2713=Bridge
2714=Deck gun
2715=Flak guns
2716=Radio and sonar
2717=Crew
2718=TDC
2719=Mission objectives
2720=Free view

2724=Speed
2725=Rudder
2726=Course
2727=Depth

2750=T;torpedo
2751=S;salvo
2752=S;Slow 
2753=M;Medium
2754=F;Fast
2755=I;Impact
2756=M;Magnetic

2760=Depth
2761=Speed
2762=Pistol
2763=Straight run
2764=2nd Gyroangle
2765=LEG
2766=Bearing
2767=Range
2768=Angle on bow
2769=Speed
2770=Gyroangle
2771=Tube selection
2772=Tubes selection
2773=Spread angle
2774=Pattern angle
2775=Stadimeter
2776=Send range and bearing to TDC
2777=Position keeper status
2778=Position keeper
2779=Send AOB to TDC
2780=Send speed to TDC

2781=Bearing to target
2782=True bearing to target
2783=Target's true heading
2784=Bow torpedo's gyro-angle
2785=Bow torpedo's course
2786=Bow torpedo's track-angle
2787=Stern torpedo's gyro-angle
2788=Stern torpedo's course
2789=Stern torpedo's track-angle
2790=Range to target
2791=Target's speed


;Officers orders
2800=None
2874=Loaded;tube
2875=Loading;tube
2876=Tube Empty|No more torpedoes available.
2877=Disabled;tube

2944=Man the deck gun
2945=Man the flak gun
2946=Man the deck and flak gun

;Network
3001=Lan Game
3002=INTERNET SERVER
3003=Play on Ubi.com
3004=
3005=LOGOUT
3006=Do you want to log out from the Ubi.com server?
3007=Version
3008=Password

3010=Error
3011=Create session
3012=Join
3013=Lobby
3014=Available games
3015=Sort by
3016=GENERATED MISSION
3017=Login
3018=CREATE ACCOUNT
3019=MODIFY ACCOUNT
3020=<Game>: %s has left the game.
3021=Connection with server lost. Timeout exceeded.
3022=Game saved successfully!
3023=Save failed!
3024=Replay saved successfully!
3025=Replay save failed!
3026=Error while loading the saved game!
3027=Mode
3028=Difficulty

3030=Display Submarine's Owner
3031=Display Torpedo's Owner
3032=Game options
3033=Multiplayer options
3034=Reset default action
3035=NOT READY

3040=Waiting for the other players!
3041=Ready
3042=Session Settings
3043=Connected players
3044=Game settings
3045=Wolfpack
3046=Competition
3047=Hunter
3048=Game Difficulty
3049=Server Name
3050=Game Mode
3051=Limited
3052=Password
3053=Time Limit
3054=Players
3055=You are hosting this server. Cancel server?
3056=Leaving Server ...
3057=Logging out ...
3058=Allow submarine Selection
3059=Allow Crew Selection
3060=Unlimited torpedoes
3061=Normal
3062=Generated
3063=Free
3064=Restricted
3065=Default
3066=In Game Chat
3067=Ping
3068=Game Settings
3069=NORMAL MISSION
3070=Mission Description
3071=Mission list
3072=No sinking

3073=War period: year %d, month %s|Time of day: %s|Sea: %s|Precipitation: %s|Enemy type: %s|Enemy size: %s|Escort size: %s|Escort experience: %s|Air cover: %s

3074=Account updated!
3075=Incorrect password. Type the same password in the validation field.
3076=Invalid player name. The name must have at least %d characters.
3077=The server is blocked. You cannot join a blocked server.
3078=This server only supports %d players and has already reached its maximum.
3079=Kick player
3080=Ban player
3081=Disconnected
3082=Session locked
3083=Not allowed
3084=You were kicked
3085=Server closed
3086=Maximum number of players reached
3087=Wrong password
3088=Wrong game version
3089=The game has ended
3090=Invalid result
3091=Session no longer available!
3092=Cannot read file %s
3093=Refresh
3094=The server has quit. Game over!
3095=<Game>: Cannot send messages while underwater!
3096=REFRESH

3101=Continue as an observer
3102=Return to base

3110=Enter your username
3111=Enter your password
3112=Re-enter your password
3113=E-mail address

3114=Enter your name

3200=Time of Day
3201=5am-9am
3202=9am-6pm
3203=6pm-10pm
3204=10pm-9am

3205=Sea
3206=calm
3207=moderate
3208=heavy

3209=Target Type
3210=convoy
3211=task force
3212=random

3213=Target Size
3214=small
3215=medium
3216=large

3217=Escort Size
3218=none

3219=Escort Experience
3220=low
3221=average
3222=high

3223=Precipitations
3224=rain
3225=heavy rain

3226=Range to Enemy
3227=close
3228=medium
3229=long

3230=The mission will be generated within 6 months starting with the date below
3231=Wait for the players to be ready and press Start
3232=Account has been successfully created. Login to this account?
3233=The password cannot contain your username

3234=AirCover

3235=Starting Month

3236=Starting Year
3237=1939
3238=1940
3239=1941
3240=1942
3241=1943
3242=1944

3243=recruit
3244=regular
3245=veteran

3246=Select your submarine and press the ready button
3247=Synchronizing
3248=Changing Files
3249=Please wait while the mission is generated.|This might take a minute.
3250=Invalid user name! The user name must:|start with one letter|contain only letters, digits and - _ .|have between 3 and 15 characters
3251=Invalid password! The password must:|contain only letters, digits and - _ .|contain at least one letter and one digit|have between 6 and 16 characters|not contain your username
3252=Invalid e-mail.
3253=Password verification failed
3254=User already exists
3255=Internal game error
3256=Initializing internet connection
3257=Invalid connection string
3258=Cannot connect to %s! The game will try to use the previous connection settings to log on Ubi.com.
3259=No internet connection
3260=Logging in ...
3261=The user name already exists
3262=User name already in use
3263=The user name doesn't exist
3264=The user name is reserved
3265=This password is forbidden
3266=Invalid country
3267=The Ubi.com database is unavailable
3268=This account has been banned
3269=Acount has been blocked
3270=Account has been locked
3271=Unknown error
3272=Updating user information ...
3273=Creating account ...
3274=Creating server ...
3275=Registering server ...
3276=Cannot create local server
3277=Cannot connect to router
3278=Cannot login to the router
3279=Connection to lobby server failed
3280=Cannot create local client
3281=Could not generate mission. Change parameters or try again!

3282=The network system failed in performing the operation
3283=The connection has failed / is not available
3284=The operation needs additional time to complete. Please wait and try again.
3285=An error has occurred in a send operation
3286=An error has occurred in a receive operation
3287=The specified address is invalid
3288=The specified socket is invalid

3289=The operation failed without specifying a reason
3290=An argument passed to the function is invalid
3291=There are no more objects that can be created/destroyed
3292=This operation is not implemented
3293=Not enough memory available for internal allocation
3294=An index is invalid (usually out of bounds)
3295=The operation is called out of the normal sequence
3296=An internal exception has occured (overflow, incorrect results etc.)
3297=The operation could not be performed in a resonable amount of time
3298=You are not allowed to perform the operation. You probably do not have sufficient privileges
3299=The operation could not be performed due to invalid data (provided)
3300=The peer does not accepted the authentication information you provided
3301=The version you are using is different than the one implemented
3302=The operation could not be completed because the process is closing

3303=Connecting...

3304=Server is not available anymore
3305=Not allowed on this server
3306=Spectators not allowed
3307=This mission is created for %d players! The server will be set to this number. Continue?
3308=No more spectators allowed
3309=No more members allowed
3310=No registered member
3311=The game has started
3312=Remember password
3313=Player Name
3314=Already in game
3315=You are not the master
3316=Failed to join server
;3317=CONNECT ADD CONNECTION?
3318=Cannot send the login message
3319=Cannot login to lobby
3320=Invalid host
3321=Disconnected from lobby server
3322=Invalid game type
3323=Unknown lobby server error
3324=Connection lost!

3325=You cannot join this server until the ping becomes available. This server might be behind a firewall or a NAT server.

3326=Username
3327=Create profile
3328=SESSIONS
3329=Session
3330=Map
3331=Latency
3332=Players /Max
3333=Submarine selection
3334=Crew selection
3335=CREATE
3336=Leave
3337=In-game chat
3338=Normal
3339=Radio
3340=Co-op
3341=Adversarial
3342=Mission Start Month
3343=Lan Sessions
3344=Ubi.com Sessions
3345=You are about to quit the current session. Are you sure?
3346=The internet connection experiences problems and the current game session was saved. Please wait until the internet connection is restored or press OK button to return to the main menu.
3347=You are about to kick this player. Are you sure?

3348=Please wait until Saved Games are synchronized from server..
3349=Saved Games are synchronized from server.
3350=Failed to synchronize saved games due to a network problem. The game will retry to synchronize at the next Save/Load operation.

;Results page
3400=MULTIPLAYER RESULTS PAGE
3401=WOLFPACK RESULTS
3402=BATTLE STARTED %s
3403=BATTLE ENDED %s
3404=BATTLE RESULTS
3405=CAPTAIN
3406=SUBMARINE
3407=SHIPS SUNK
3408=SHIP TYPE
3409=TONNAGE
3410=RENOWN
3411=ALLEGIANCE
3412=TIME
3413=LOCATION
3414=DETAILED RESULTS
3415=Quit
3416=Random Map

3420=INDIVIDUAL RESULTS
3421=RANKING
3422=TOTAL MERCHANT TONNAGE
3423=TOTAL WARSHIP TONNAGE
3424=TOTAL RENOWN

;In-game menu page
3500=RESUME
3501=LOAD GAME
3502=SAVE GAME
3503=OPTIONS
3504=MAIN MENU
3505=EXIT GAME
3506=EXIT TO MAIN MENU
3507=Exit to main menu?
3508=Exit to lobby?
3509=Exit game?
3510=WAR PATROL

;Final page
3520=OBJECTIVES
3521=SHIPS SUNK
3522=STATUS
3523=RATING:
3524=Merchant Ships
3525=War Ships
3526=Total Tonnage
3527=NEXT
3528=Return to Game

;Museum page
3540=Exit Museum?
3541=Exit to main menu
3542=Recognition Manual
3543=All
3544=Enter the Ships and Aircraft Museum?
;InGame_SaveLoad menu page
3559=If you load this saved game, you will lose all unsaved progress. Are you sure?
3560=SAVE GAME
3561=Back
3562=SAVE
3563=Delete
3564=Name
3565=Save size: %d kB
3566=Save replay
3567=Delete the selected file?
3568=Overwrite the selected file?
3569=Save game failed
3570=Load game failed
3571=Autosave failed
3572=Autosave_Objective_Complete
3573=Autosave_Enter_Base
3574=Delete game failed

;Mission status
3575=Mission failed
3576=Mission completed
3577=User exit.
3578=Primary objective(s) failed.

;InGame_SaveLoad menu page
3580=Mode
3581=Name
3582=Date
3583=Replay
3584=Save size
3585=LOAD REPLAY

;AdversarialMode_Layout menu page
3590=Switch Position/Course
3591=Course
3592=Telegraph
3593=Switch Behavior/Speed
3594=Compass
3595=Speed
3596=Switch Patrol patterns/Attack orders
3597=Patrol patterns
3598=Position
3599=hours

;Page_GuiReplay menu page
3610=Menu
3611=Continue from here

;NotifyUserForDocking menu page
3620=???????????
3621=Dock
3622=End patrol
3623=Refit
3624=Refit complete.
3625=Refit failed.

;NetResults page
3640=Name
3641=Unit
3642=Merchants
3643=War ships
3644=Tonnage
3645=Renown
3646=Status
3647=Observer Mode
3648=Convoy
3649=NAME
3650=Warships sunk
3651=Merchants sunk
3652=Total

;Ingame 3D(camera) station names
3700=COMMAND ROOM;           CommandRoomFree
3701=EXTERNAL VIEW;          Free
3702=ATTACK PERISCOPE;       Periscope
3703=COMMAND ROOM;           InteriorFore
3704=COMMAND ROOM;           InteriorAft
3705=BRIDGE;                 ConningDeck
3706=BINOCULARS;             Binocular
3707=DECK GUN;               DeckGun
3708=RADIO ROOM;             RadioSonarRoom
3709=FLAK GUN;               AAGun
3710=AFT FLAK GUN;A01Gun
3711=FORE FLAK GUN;A02Gun
3712=NAVIGATION MAP;         NavigatorView
3713=TORPEDO DATA CONTROL;   WeaponsOffView
3714=SHIP CAMERA;            ObjectView
3715=CONNING TOWER;          ConningTower
3716=ATTACK PERISCOPE;       ConningPeriscope
3717=;                       DeckGunZoom
3718=TBT;                    TBT
3719=;                       RadioRoomFree
3720=;                       ConningTowerFree
3721=U-BOAT CONTROLS;         HelmsmanView
3722=HYDROPHONE;             HydrophoneView
3723=RADIO;                  RadioView
3724=CAPTAINS ROOM;          CaptainsBed
3725=WATCH;                  WatchView
3726=;                       Museum
3727=OBSERVATION PERISCOPE;  ObsPeriscope

;Ingame 2D station names
3740=NAVIGATION MAP
3741=ATTACK MAP
3742=CREW/DAMAGE MANAGEMENT
3743=ORDERS
3744=CAPTAIN'S LOG
3745=RADIO MESSAGES
3746=ALL MESSAGES
3747=MESSAGES SENT
3748=MESSAGES RECEIVED
3749=WEAPONS AND SENSORS

;UBoat upgrades tooltips
3800=Submarines
3801=Conning Towers
3802=Torpedoes
3803=Flak Guns
3804=Sensors
3805=Specials



3821=Hydrophone
3822=Radar
3823=Radar Warning

3824=Decoys
3825=Coatings
3826=Special

;Help items
3950=HELP
3951=STATIONS
3952=NAVIGATION
3953=ATTACK ORDERS
3954=OTHER CONTROLS
3955=CONVOY COMMANDER
3960=CLOSE

;Mission

4002=Briefing
4003=Orders
4004=End Mission

4010=Start
4011=Start
4012=Back

4020=First
4021=Previous
4022=Next
4023=Last
4024=Return to menu
4025=Add Log Entry

4030=Send Status Report|  Works only if:|  - the submarine is surfaced|  - the radio is functional|  - it has been more than 2 hours since the last status report
4031=Send Contact Report|  Works only if:|  - there is a convoy to report|  - the submarine is surfaced|  - the radio is functional|  - it has been more than 2 hours since the last contact report

4100=None
4101=Light
4102=Medium
4103=Heavy

4110=Clear
4111=Partial
4112=Overcast

4120=None
4121=Medium
4122=Heavy

4128=Clouds %s, Precipitations %s, Fog %s|Wind Speed %d meters per second, direction %3d.

4130=East
4131=West
4132=North
4133=South

4140=Enemy Unit Destroyed
4141=Friendly Unit Destroyed
4142=Neutral Unit Destroyed
4143=Unit Destroyed

4150=Patrol %d|%s, %s|Left at: %s|From: %s
4151=Patrol started|%s|Date: %s|Location: %s
4155=|Mission Orders: Patrol grid %s

4160=Patrol results|Crew losses: %s|Ships sunk: %d|Aircraft destroyed: %d|Patrol tonage: %d tons
4161=wounded
4162=dead

4170=Status Report
4171=%s. Position %s
4172=Torpedoes left: %d
4173=Tankers sunk: %d
4174=Cargo ships sunk: %d
4175=Warships sunk: %d
4176=Total tonnage:
4177=Generate Mission

4180=%s|Ship sunk! %s, %d tons
4181=%s|Aircraft destroyed! %s

;Random map
4182=Mission period
4183=Mission time
4184=Convoy type
4185=Convoy size
4186=Escort size
4187=Escort experience
4188=Air Cover
4189=Distance to convoy

4190=Radio Message
4191=Radio Message Received
4192=From: %s|To: %s|%s
4193=Bdu
4194=Radio Contact Report
4195=Contact Reported. %s %s , %s , Course %s, Speed %d KTS!
4196=Contact report received. Good work!
4197=Be more aggressive!
4198=Keep up the good work!
4199=Return to base!

4200=Contact report
4201=%s. Position %s
4202=Convoy sighted.|Estimated speed %d knots.|Estimated course %d degrees.
4203=Task Force sighted.|Estimated speed %d knots.|Estimated course %d degrees.
4204=Received

4210=Primary objectives
4211=Secondary objectives
4212=Reach grid %s
4213=Patrol grid %s for %d hours
4215=Primary Objectives Completed
4216=Primary objective
4217=OBJECTIVE
4218=TO
4219=DEPART ON

4220=Incomplete
4221=Complete
4222=Failed

4230=Slowing down
4231=Constant speed
4232=Increasing speed

4240=Stationary
4241=Moving Slow
4242=Medium Speed
4243=Moving Fast
4244=Moving Very Fast

4250=Neutral
4251=Friendly
4252=Enemy
4253=Unknown

4255=Ship
4256=Small Convoy
4257=Convoy
4258=Large Convoy

4260=Warship
4261=Task Force

4270=Long
4271=Lat
4272=Grid

; // tooltips for warnings
4300=Silent running is active
4301=The submarine is close to the bottom of the sea
4302=The men are at their battle stations
4303=CO2 is over 10 percent
4304=Compressed Air is below 25 percent
4305=Battery is below 25 percent
4306=Fuel is below 25 percent
4307=We are below crash depth!
4308=We are under water
4309=New objective
4310=Objective completed

4315=ActiveAbility_Stalker
4316=ActiveAbility_Overcharge
4317=ActiveAbility_Riposte
4318=ActiveAbility_Bombard
4319=ActiveAbility_QuickRepair
4320=ActiveAbility_QuickEscape
4321=ActiveAbility_PerfectPitch
4322=ActiveAbility_Medic
4323=ActiveAbility_SensorsAlert
4324=ActiveAbility_Default

4350=Yes, Sir!
4351=Cannot comply!
4352=Oh, my God!!!
4353=God help us!!!
4354=We're going to die!!!
4355=Alaaaaaarm!

;Chief Engineer
4400=Rudder %02.0f degrees to port!
4401=Rudder %02.0f degrees to starboard!
4406=Standard propulsion!
4407=Recharging batteries!
4408=We have to surface, sir!
4409=We are in shallow waters, captain!
4410=Current depth %03.0f meters!
4411=Current speed %02.0f knots!
4412=Current course %03.0f degrees!
4413=Deploying decoys!
4414=Decoys not available!
4415=Rising snorkel!
4416=Lowering snorkel!
4417=Snorkel not available!
4418=Diesel fuel reserve down to %d%%, sir!
4419=We're out of diesel fuel sir!
4420=Battery down to %d%%, sir!
4421=Batteries discharged, sir!
4422=Oxygen down to %d%%, sir!
4423=We're out of oxygen! We must surface, sir!
4424=Compressed air down to %d%%, sir!
4425=We're out of compressed air, sir!
4426=Current speed %.0f knots!
4427=New depth %.0f %s!
4428=New course %03.0f degrees!
4429=Battery recharged %d%%, sir!
4430=Oxygen reserve %d%%, sir!
4431=Compressed air reserve %d%%, sir!
4432=Recharging batteries!

;graphic options
4433=GRAPHIC SETTINGS
4434=Game Resolution
4435=Texture Quality
4436=Characters Detail
4437=Particles Density
4438=Windowed mode
4439=Post Process Filters
4440=Full scene Glare
4441=Light shafts
4442=Environmental Effects
4443=Shadows
4444=Water Quality High
4445=3D Clouds
4446=Ship Caustic Effects
4447=Ship 3D Damage
4448=Low
4449=Medium
4450=High
4451=Custom
4452=Terrain detail
4453=LOD Render Distance
4454=Volumetric Fog
4455=Vertical Sync
4456=Antialiasing

4460=You can switch between several resolutions from the drop down list. Depending on your graphics card, higher resolutions may result in lower performance.
4461=This option lets you choose between low quality textures or high quality textures in the game.
4462=This option lets you enable or disable the usage of normal maps on the characters.
4463=With this option you can choose the amount of particles used within the game. Higher densities may result in lower performance.
4464=Check this button if you want to play in window mode or uncheck it to play in full screen mode.
4465=Check this button if you want to enable all the photographic filters.
4466=Check this button if you want to enable sun glare in the game.
4467=This option enables a scattering sun rays effect.
4468=This option enables environmental effects like water transparency.
4469=This option enables dynamic shadows.
4470=This option enables high quality water.
4471=This option enables volumetric clouds.
4472=This option enables the reflections of the sun from the water on the ship.
4473=This option enables 3D damage on ships.
4474=The amount of environmental 3D objects
4475=The render distance for environmental 3D objects
4476=
4477=This option turns on synchronization for the vertical refresh rate of your monitor.

;Weapon Officer
4500=Identifying target!
4501=Computing solution for forward tubes!
4502=Computing solution for aft tube!
4503=Computing solution for aft tubes!
4504=Solution ready, sir!
4505=Target marked!
4506=Marking nearest ship!
4507=Marking nearest warship!
4508=Marking nearest merchant!
4509=Marking recommended target!
4510=We are too deep to launch, sir!
4511=Cannot compute solution for forward tubes!
4512=Cannot compute solution for aft tubes!
4513=Target identified!
4514=Target range computed!
4515=Target speed computed!
4516=Target heading acquired!
4517=Pressure hull breached!!!
4518=We cannot stop the flooding!!!

4520=Engaging target with deck gun!
4521=Engaging target with flak gun!
4522=No deck gun available!
4523=No flak gun available!
4524=Cannot engage target at current angle!
4525=Target out of range!
4526=We're in shallow waters, sir!
4527=Too deep to launch torpedoes, sir!
4528=Flooding tube %d!
4529=Closing tube %d!

4530=Cannot recommend target!

;Watch Officer
4600=Secure the deck gun!
4601=Secure the flak gun!
4602=Secure the flak guns!
4603=Short range!
4604=Medium range!
4605=Long range!
4606=Cannot fire, aiming at dead angle!
4607=We should move next to the supply boat!
4608=Transferring supplies!
4609=Re-supply operation on-going!
4610=Re-supply operation interrupted!
4611=Re-supply operation completed!
4612=The escort is ready, sir!
4613=We must follow the escort, sir!
4614=We'll follow the escort, sir!
4615=We're docking, sir!
4616=Nearest visual contact at bearing %03.0f, range %.0f %s!
4617=No visual contact!

;Navigation
4700=Plotting course!
4701=Plotting intercept course!
4702=Course plotted, sir!
4703=Plotting search pattern!
4704=Search pattern plotted, sir!
4705=Depth under keel is %.0f %s, captain!
4706=Depth under keel is below safety depth!
4707=We are in shallow waters, sir!
4708=Range to target, %02.0f hundreds!
4709=Range to target, under one hundred!
4710=Range to target, %02.0f thousands!
4711=Range to target, over ten thousands!
4712=Returning to course, sir!
4713=No course plotted, sir!
4714=The weather is improving!
4715=The weather is changing for the worse!
4716=Maximum range at current speed is %.0f %s!
4717=Maximum range at current speed is not available!
4718=Time to end is %.1f hours!
4719=Time to end is not available!
4720=Range to end is %.0f %s!
4721=Range to end is not available!
4722=Following plotted course!
4723=Last waypoint reached!

;Radio
4800=Single contact!
4801=Multiple contacts!
4802=Bearing %c%c%c!
4803=Long range!
4804=Medium range!
4805=Short range!
4806=Enemy radio message intercepted!
4807=Target acquired!
4808=Sweeping!
4809=Nearest radio contact at bearing %03.0f, range %.1f %s!
4810=No radio messages received!
4811=Report sent!
4812=Could not send report!
4813=Radar one sweep
4814=Radar continuous sweep
4815=Sonar ping
4816=Sonar pong
4817=Weather report
4818=Contact report
4819=Patrol report

;Sonar
4900=Sweeping!
4901=Sweeping ahead!
4902=Sweeping ahead port!
4903=Sweeping ahead starboard!
4904=Sweeping abeam port!
4905=Sweeping abeam starboard!
4906=Sweeping astern!
4907=Sweeping astern port!
4908=Sweeping astern starboard!
4909=Sonar is off!
4910=Ship sinking!
4911=Ship breaking up!
4912=Nearest sound contact: %s %s! %s Bearing %03.0f! %s;type,speed,aspect,bearing,range
4913=No sound contact!
4914=No target selected!
4915=Range to target is %d!
4916=Short range!
4917=Medium range!
4918=Long range!
4919=Following contact %s! Bearing %03.0f! %s! %s;   type,bearing,speed,aspect
4920=%s now on Bearing %03.0f, %s! %s;               type,bearing,speed,aspect
4921=%s lost on Bearing %03.0f!;                     type,bearing
4922=Nearest warship sound contact: %s %s! %s Bearing %03.0f! %s;type,speed,aspect,bearing,range
4923=No warship sound contact!
4924=No sound contact on bearing %d!
4925=Nearest radio contact

4970=No officer at helms station!
4971=No officer at charts!
4972=No weapon officer at station!
4973=No radioman at station!
4974=No crew at sound station!
4975=No watch officer on bridge!
4976=Send radar bearing to TDC

;----------------------------
; READ THIS !
; string ids from 5000 to 5399 are reserved for crew management, systems, damage and torpedo management !
;crew management

5250=Weapons and Sensors
5251=IN BASE
5252=ON BOAT
5253=Weapons
5254=Sensors
5255=Other upgrades
5256=No available upgrades
5257=Available upgrades for %s:

5300=Subsystems
5301=Drag damaged equipment and weapons to have them immediately repaired by the damage control team
5302=Click to see the equipment and weapons that the system is made of
5303=Click to move the damaged equipment up the list
5304=Click to move the damaged equipment down the list
5305=This upgrade pack can't be used on your submarine
5306=Empty slot
5307=Repair team priority
5308=Hull damage

5310=Repairing time
5311=minute(s)
5312=second(s)
5313=Flooding time

5350=Torpedo
5351=Torpedoes
5352=The aquisitions office has denied your request to buy that torpedo. You'll need to earn more renown.
; Progress, as in "loading torpedo progress"/"firing torpedo progress"
5353=Progress

5356=Fore external torpedo
5357=Fore external torpedo reserves
5358=Aft external torpedo
5359=Aft external torpedo reserves

5360=Fore torpedo tubes
5361=Fore torpedo reserves
5363=Aft torpedo tubes
5364=Aft torpedo reserves
5365=Fore torpedo
5366=Fore torpedo reserve
5367=Aft torpedo
5368=Aft torpedo reserve
5369=In-base torpedo

; READ THIS !
; string ids from 5000 to 5399 are reserved for crew management, systems, damage and torpedo management !

;------------------------------------
;special operations
5396=Survivors rescued
5397=Troops Insertion
5398=Agent Insertion
5399=Supply Transfer
5400=We are ready to insert the troops
5401=We are ready to send the agent
5402=We are ready to transfer the supplies

5403=Launch boat
5404=Postpone

;Network errors strings

5405=Operation failed
5406=Task prerequisite failed
5407=Functionality not supported
5408=Too many tasks
5409=Service not available
5410=Buffer overflow
5411=Operation canceled
5412=Operation timeout
5413=User already logged in.
5414=The account has been disabled.
5415=The account has expired.
5416=Invalid user name.
5417=Invalid password.
5418=The selected user name is already in use.
5419=Service unavailable (741).  If this persists, please contact customer support.
5420=Service unavailable (742).  If this persists, please contact customer support.
5421=Service unavailable (743).  If this persists, please contact customer support.
5422=Service unavailable (744).  If this persists, please contact customer support.
5423=Service unavailable (745).  If this persists, please contact customer support.
5424=Service unavailable (746).  If this persists, please contact customer support.
5425=Internal failure (750).  If this persists, please contact customer support.
5426=Internal failure (751).  If this persists, please contact customer support.
5427=Internal failure (752).  If this persists, please contact customer support.
5428=Internal failure (753).  If this persists, please contact customer support.
5429=Invalid server response (754).  If this persists, please contact customer support.
5430=Invalid server response (755).  If this persists, please contact customer support.
5431=Invalid server response (756).  If this persists, please contact customer support.
5432=Internal failure (758).  If this persists, please contact customer support.
5433=Invalid server response (759).  If this persists, please contact customer support.
5434=Account creation failed.
5435=Internal failure (761).  If this persists, please contact customer support.
5436=Invalid server response (762).  If this persists, please contact customer support.
5437=
5438=Invalid license code.
5439=Can not load configuration file
5440=Can not open configuration file
5441=Can not write configuration file
5442=Can not read configuration file
5443=Can not write configuration file
5444=Bad Signature File - Please reinstall the game
5445=Bad Signature File - Please reinstall the game
5446=Not Enough Memory
5447=Param of incorrect type sent. For example sending a bdInt32 to a task that expects a bdUInt32
5448=The parameters passed to the Lobby Service are not valid
5449=
5450=The session is full
5451=Session not found
5452=The requester does not have sufficient privileges to perform this operation
5453=The session already exists on the server.

5454=Unknown reason
5455=Unable to join! Game in progress.
5456=Not allowed
5457=You have been kicked from the server.
5458=Session no longer available. Press OK to continue
5459=Maximum number of players was reached
5460=Wrong password
5461=Wrong game version
5462=The game has ended
5463=Invalid result
5464=Unknown network error
5465=No connection
5466=Client can't create a game session
5467=Too many players
5468=Session blocked
5469=Password does not match
5470=Connection lost
5471=cannot initialize the online mode
5472=cannot join account
5473=Cannot search sessions
5474=Cannot host session
5475=Invalid player name! The name must have at least 3 characters.
5476=Unable to logout
5477=Unable to delete session
5478=Unable to update session

5500=When selected, the batteries that power your sub's electric engines are limited. This, in turn, limits the amount of time you can stay submerged before the batteries must be recharged.
5501=When selected, your sub uses an amount of compressed air to surface, blowing air in the ballast tanks. If you exhaust your supply, you will have difficulties in bringing the submarine to the surface. Compressed air is regenerated by your compressor when the submarine is running on the surface, so it is vital to keep that piece of equipment in good condition.
5502=When the submarine is submerged, the crew uses oxygen and generates CO2. Over time, the air will become un-breathable, affecting the performance of the crew and possibly even leading to their death. When this option is selected, you must surface your sub periodically to resupply your sub with fresh air.
5503=When selected, your sub has limited fuel, and, therefore, limited range. You must return to base before your fuel supply is exhausted. There are no refueling subs in the game. You will get a warning during a patrol when you have used 50% of your fuel.
5504=When selected, damage repairs will take longer.
5505=When selected, you must enter the appropriate information into the TDC when firing torpedoes. You can not simply point the TBT or periscope at a target and fire.
5506=When selected, hydrophone and visual contacts will not appear on the navigation map. Radio contacts, however, will periodically appear on the map.
5507=When selected, the effectiveness of your hydrophones and radar is reduced.
5508=When selected, your torpedoes will periodically malfunction. Malfunctioning torpedoes may either detonate too early, or not detonate at all.
5509=When selected, it will take a considerable amount of time to reload your torpedo tubes.
5510=When selected, the event camera is disabled.
5511=When selected, the external camera is disabled.
5512=When selected, your targeting optics (ie. the TBT or the attack periscope) will be realistically affected by submarines movement on the waves. This will make targeting in rough seas much more difficult.
5513=When selected, the noise meter, which gives an indication of how detectable your submarine is at the moment, will be disabled.
5514=When selected, the Weapon Officer will not identify targets or calculate firing solutions for you. You must determine range, speed, and AOB by yourself.

5515=Display Submarine's Owner
5516=Display Torpedo's Owner

5517=Terrain Objects Density
5518=Terrain Objects LOD Size
5519=Session Name
5520=Remember CD Key
5521=CD Key
5522=Gamma
5523=3D Sound Channels
5524=Adversarial Time Limit
5525=Unlimited
;____________________

5800=Realistic sound travel time
5801=Enable the sound velocity simulation for 3D sounds. Degrades performance to some extent.

5821=You have been given the command of a new submarine. Do you accept?
5822=You have been given the command of a new submarine.

5850=Please wait...
5851=Are you sue you want to leave the current game session?

5879=CO2 level is critical, sir!

; giving medal with the germans: 
5891=In the name of the Fuehrer#NEWLINE#and the Commander of the Kriegsmarine#NEWLINE##NEWLINE#I award#NEWLINE#the #MEDALNAME##NEWLINE#to #TITLE# #NAME##NEWLINE##NEWLINE##DATE#


;-------------------------------------------------------
; Added in SH4 German Campaign Add-on
;

6000=U-BOAT CAMPAIGN
6001=SWITCH SIDE
6002=Heads-Up Display

6060=Press F1 for help
6061=HELP (F1)

6085=American
6086=German

6100=GOOD WORK X NO NEW OBJECTIVE AT THIS TIME X PATROL ANOTHER AREA OF YOUR CHOICE OR RETURN TO BASE X
6101=CONTINUE WITH YOUR CURRENT OBJECTIVE X MAINTAIN RADIO SILENCE FOR TWO HOURS X

;-------------------------------------------------------
; Silent Hunter 5
6150=Conning tower ladder
6151=Tower deck ladder
6152=Hydrophone Station
6200=<title>Campaign goal: #NAME#</title>|Left Click to open detailed goal description.
6201=Look at this contact
6202=Pin map to this position
6205=Toggle
6206=CAMPAIGN GOALS
6207=Objectives
6208=Location
6209=Please Enter Captain Name
6210=Start Game
; Communicators
6211=TORPEDO SYSTEMS|Underwater offensive capabilities|Torpedo weapon system maintenance
6212=COMMAND / SENSORS|Leadership (orders, reaction times)|Advanced sensors (sonar, radar, radio)|Submarine general bonuses
6213=GUNS / WATCH|Surface offensive capabilities|Surface information (visual)|Flak Defensive systems
6214=ENGINE / REPAIR|Mobility surface / underwater|Defensive capabilities / better damage control|Submarine maintenance

6220=Torpedo speed settings
6221=Open current torpedo tube
6222=Click to show or hide the advanced controls
6223=Drag to set the torpedo depth. The current value is %.1f %s.
6224=This ship's draft is %.1f %s.
6225=Lock on this ship.
6226=Impact
6227=The torpedo's pistol is set to detonate on impact.
6228=Magnetic
6229=The torpedo's pistol is set to detonate when the ship's proximity is detected with the magnetic sensor.
6230=Lock
6231=Break lock
6232=Switch target
6233=Take photo
6234=Set torpedo speed

6235=Depth over keel
6236=Order a new depth
6237=percent completed


;=====================TOOLTIPS===================================================
6251=Back Emergency!
6252=<b>Back Emergency</b> <orange>(Shift+4)</orange>|<orange>Good for emergency speed maneuvers</orange>|<blue>Speed: 13 knots surfaced or 5.5 knots submerged</blue>|This command will reverse the engines at the emergency (full) speed setting. Turning engines in reverse will act like brakes and this operation will bring the U-boat to a standstill much faster than just stopping engines and waiting for the boat to halt.|<green>Left click to back up fast.</green>

6253=Back Half Speed!
6254=<b>Back Normal Speed</b> <orange>(Shift+3)</orange>|<blue>Speed: 10 knots surfaced or 4.5 knots submerged</blue>|This command will reverse the engines at the half speed setting. Turning engines in reverse will act like brakes and this operation will bring the U-boat to a standstill much faster than just stopping engines and waiting for the boat to halt.|<green>Left click to order this engine setting.</green>

6255=Back Slow!
6256=<b>Back Slow Speed</b> <orange>(Shift+2)</orange>|<blue>Speed: 8 knots surfaced or 3.5 knots submerged</blue>|This command will reverse the engines at the slow speed setting. Turning engines in reverse will act like brakes and this operation will bring the U-boat to a standstill much faster than just stopping engines and waiting for the boat to halt.|<green>Left click to order a slow speed backwards.</green>

6257=Back Dead Slow!
6258=<b>Back Dead Slow</b> <orange>(Shift+1)</orange>|<orange>Good for minimizing noise signature</orange>|<blue>Speed: 4 knots surfaced or 2 knots submerged</blue>|This command will reverse the engines at the dead slow speed setting. Turning engines in reverse will act like brakes and this operation will bring the U-boat to a standstill much faster than just stopping engines and waiting for the boat to halt.|<green>Left click to set the minimum speed backwards.</green>

6259=All Stop!
6260=<b>All Stop</b> <orange>(~)</orange>|<orange>Good versus detection</orange>|Besides the obvious effect in navigation, no engine activity equals zero noise signature and that means invisibility from enemy passive hydrophones when submerged and minimal visual signature while on surface, since the boat generates no wakes or foam.|<green>Left click to stop all engines.</green>

6261=Dead Slow Ahead!
6262=<b>Dead Slow Ahead</b> <orange>(1)</orange>|<orange>Good for minimizing noise signature</orange>|<blue>Speed: 3 knots surfaced or 1 knot submerged</blue>|This speed setting ensures a minimal forward movement without generating much noise. It is automatically activated when activating Silent Running.|<green>Left click to order the slowest speed ahead.</green>

6263=Slow Speed Ahead!
6264=<b>Slow Speed Ahead</b> <orange>(2)</orange>|<orange>Good for easygoing navigation and maneuvers</orange>|<blue>Speed: 6 knots surfaced or 2 knots submerged</blue>|U-Boat moves forward at approximately one third of its maximum speed.|<green>Left click to set engines on ahead slow speed.</green>

6265=Half Speed Ahead!
6266=<b>Half Speed Ahead</b> <orange>(3)</orange>|<orange>Good for long distance travels</orange>|<blue>Speed: 13 knots surfaced or 4 knots submerged</blue>|A very good balance between speed and fuel/battery consumption, this speed setting is best used when travelling long distances on the surface, or when in need of an extra knot or two while submerged.|<green>Left click to order half speed ahead.</green>

6267=Full Speed Ahead!
6268=<b>Full Speed Ahead</b> <orange>(4)</orange>|<orange>Good for fast navigation</orange>|<blue>Speed: 15 knots surfaced or 6 knots submerged</blue>|A compromise between the Half and Flank, the Full speed is best used for most combat maneuvers with decent fuel/battery consumption.|<green>Left click to set the high speed ahead.</green>

6269=Flank Speed Ahead!
6270=<b>Flank Speed Ahead</b> <orange>(5)</orange>|<orange>Good for emergency escapes</orange>|<blue>Speed: 17 knots surfaced or 8 knots submerged</blue>|Pushing the engines to the limit means high fuel/battery consumption, maximum noise signature and a fair chance something will break, but all those downsides mean nothing when compared to the aircraft you just evaded or to the destroyer you just crash dived away from.|<green>Left click to order maximum output of engine power.</green>

6271=Set the speed
6272=Set the speed|Set the submarine speed manually



6273=Set Course
6274=Set Course|Plot the current course by pointing the direction on the compass


6275=Battle Stations
6276=Battle Stations|Bring the crew to battle stations, increase the station efficiency

6277=Man the deck gun
6278=Man the deck gun|Bring the specialized crew to deck gun, increase the deck gun efficiency

6279=Man the flak guns
6280=Man the flak guns|Bring the specialized crew to flak gun, increase the flak gun efficiency

6281=Silent Running
6282=Silent Running|All activities stop inside the submarine and the engines are set at minimum output, providing the best stealth covering

6283=Redline Engines
6284=Redline Engines|Boost the engine output beyond the maximum parameters for greater speed

6285=Pre-heat torpedoes
6286=Pre-heat torpedoes|Pre-heat the torpedoes before the battle, increasing the maximum range by 20%

6287=Riposte
6288=Riposte|During the combat the riposte command will reload all the torpedoes in a very short time

6289=Set Intercept Course
6290=Set Intercept Course|Order your crew to obtain an interception course for the current target

6291=Parallel Course	Set Parallel Course
6292=Parallel Course	Set Parallel Course|Order your crew to obtain a parallel course for the current target

6293=Set Waypoint
6294=Set Waypoint|Set a new waypoint and validate the waypoint with right click

6295=Tactical Map
6296=Tactical Map|Open tactical map

6297=Maximize
6298=Maximize|Maximize map


6299=Periscope depth
6300=<b>Periscope depth</b><orange>(F)</orange>|<orange>Good for stealthy attacks</orange>|<blue>Depth:  13 m</blue>|Submarines at periscope depth are hidden from the eyes of all but the keenest observers and can observe and attack targets by using either periscope. Going underwater sacrifices mobility due to limited battery supply, with a max speed of 7 knots and an endurance of just 80 miles.|<green>Left click to order the U-boat to periscope depth</green>

6301=Surface
6302=<b>Surface</b><orange>(R)</orange>|<orange>Good for speed and long range travel</orange>|<blue>Depth: 5m</blue>|Navigation on the surface offers the advantage of using the diesels for maximum speed, range and maneuverability but in turn exposes the U-boat to visual or radar detection. The greatest U-boat aces attacked convoys on the surface, during the night, with the small Conning Tower silhouette passing undetected through the columns of merchants.|<green>Left click to raise the U-boat to the surface</green>


6303=Crash dive
6304=<b>Crash dive</b><orange>(Shift+V)</orange>|<orange>Good for quick escapes</orange>|<blue>Depth: 70 m</blue>|Used in emergency situations, this maneuver done right and fast can mean the difference between life and death. Engines will be set to maximum output when the U-boat plunges into the deep.|<green>Left click to crash dive</green>

6305=Blow ballast
6306=Blow ballast (Shift+R)|Blow the ballast for an emergency surface

6307=Dive
6308=<b>Dive</b><orange>(V)</orange>|<orange>Good for safe submerged navigation</orange>|<blue>Depth: 40 m</blue>|Safely below the waterline, the submarines are virtually undetected but in turn become blind, having to rely only on the hydrophone to detect the traffic above.|<green>Left click to smoothly bring the U-boat to the specified depth</green>


6309=Knots
6310=Knots|Current speed

6311=Meters
6312=Meters|Current depth

6313=Open tactical map

6314=Increase time compression
6315=Decrease time compression

6316=Change camera mode
6317=PAUSE Game
6318=1x Time compression
6319=Time compression
6320=Travel mode

6321=Go to submarine
6322=External camera
6323=Exit station

6324=Adjust Sound Volume

6325=UZO
6326=<b>UZO</b>|<orange>Good for conducting torpedo attacks on the surface</orange>|The "Unterwasserzieloptik" or UZO for short is a large binocular mounted on a pedestal and linked to the same torpedo data computer. It is used to obtain attack solutions in much the same way a periscope is used.|<green>Left click to use the UZO</green>|<red>Cannot use when submerged</red>

6340=<b>Travel Mode</b>|<orange>Good for Long Range Traveling</orange>|With Travel Mode activated, the game ignores non-threatening events such as friendly ships being spotted, shallow waters or land proximity, allowing the use of uninterrupted Time Compression. Use it when you need to travel for long distances in areas that are well known to you.|<green>Left click to Toggle Travel Mode On/Off</green>

6350=Crew management
6351=Show the activities related to this compartment.
6352=Abilities Panel
6353=Send data to TDC

6360=Compressed Air Level
6361=<b>Compressed Air Level</b>|Submarines use compressed air to displace water in the ballast tanks and gain buoyancy. Positive buoyancy makes the submarine move toward the surface, important when you cannot obtain the forward speed needed for the dive planes to be effective.|<green>Press</green> <blue>Shift + R</blue> <green>to blow ballast and emergency surface</green>
6362=Replay
6363=Skip

;csaitan: Message for the case when the captain ( or crew ? ) is on the deck and dive/crash_dive is called.
6400=Cannot submerge now! Crew on the deck!
6401=Yes sir. Ability activated!
6402=Ability already active!
6403=Ability not ready to activate! Too early to use again!
6404=Insufficient morale to activate this ability!
6405=You don't have enough skill points to upgrade this ability!
6406=You need to train the previous rank first!
6407=Ability upgraded.
6408=Ability #NAME# level #LEVEL#
6409=Ability upgrade cost is #POINTS# points.

;Crew page related texts
6410=SUB SYSTEMS
6411=TORPEDO
6412=CREW
6413=MORALE
6414=LEADERSHIP
6415=PERSONALITY
6416=Promotion Points:
6417=CREW MORALE
6418=CREW EFFICENCY
6419=APPLY
6420=DISCARD

;Player Guidance
;----------------------
6421=Shift
6422=Control
6423=Alt
6424=Space
6425=Minimize (Escape)
6426=Close
6427=Minimize
6428=Maximize
6429=Deadline:

6433=Needs Minor Victory in
6434=Needs Major Victory in

;default name for the player starting a career
6435=Oscar Entwickler

6440=Information about the First person camera
6441=Information about Submarine control
6442=Information about the Map
6443=Information about the Attack Periscope
6444=Information about the Observation Periscope
6445=Information about the Deck gun
6446=Information about the Time compression


6450=Press to INTERACT
6452=MOVEMENT keys
6453=Click to INTERACT
6454=Click, hold and drag to ROTATE CAMERA
6455=Press and hold to RUN
6456=Click to open/close door

6458=Jan
6459=Feb
6460=Mar
6461=Apr
6462=May
6463=June
6464=July
6465=Aug
6466=Sept
6467=Oct
6468=Nov
6469=Dec


6470=Standard/Advanced submarine control
6471=<b>Set a detailed U-boat depth</b>|Situations like maneuvering at decks awash or evading enemy deep below the waterline require the use of this command.|<green>Left click to adjust the depth manually</green>
6472=<b>Set the submarine speed</b>|<orange>Good for ordering precise speed values</orange>|.............|<green>Left click to order the submarine ahead speed. </green>
6473=Shallow/Deep depth scale

6475=Center map view on the submarine

6540=Click to open or close the dialog with the XO (executive officer)

6550=XO;executive officer
6551=Yes, Sir!
6552=Following your target, Sir!
6553=Yes Sir, target on bearing
6554=Kapitan, we are not detecting any ships
6555=Sir, we need to measure the range to target
6556=Estimated target speed is %s knots, Kapitan
6557=Sir, we can't estimate the speed without a second range observation

6570=Captain:
6571=Back
6572=1. Turn TDC On
6573=1. Turn TDC Off
6574=Suggest a target
6575=Target is an unknown ship, shoot on my bearing;Target is an unknown ship, 
;don't translate words in #UPPERCASE# 
;#TYPE# will be: I have an unknown aircraft carrier
; keep the parenthesis around the translated words: 
6576=Captain: #TYPE#, [bearing] #BEARING# degrees, [range] #RANGE# #METERS#, [speed] #SPEED# knots, [angle on bow] #AOB# degrees
6577=bearing #DEG# degrees
6578=range #RANGE# #METERS#
6579=speed #KNOTS# knots
6580=angle on bow #DEG# degrees
6581=Angle on bow...
6582=starboard #AOB# degrees
6583=port #AOB# degrees
6584=Target speed...
6585=estimated from range observations
6586=manually set to #SPEED# knots
6587=Target bearing...
6588=from my periscope
6589=manually set to #DEG# degrees
6590=Target range...
6591=use the stadimeter
6592=manually set to #RANGE# #UNITS#
6593=degrees
6594=I think it's a [#SHIP#]
6595=1. Never mind
6596=2. Never mind
6597=3. Never mind
6599=You need to identify the ship to use the stadimeter
6600=What's the bearing to the target, sir?
6601=What's the range to the target, sir?
6602=What's the speed of the target, sir?
6603=What's the angle on bow for the target, sir?
6604=#SPEED#

; keep the parenthesis around the translated words: 
6609=I have an unknown ship
6610=I have an unknown [aircraft carrier]
6611=I have an unknown [escort ship]
6612=I have an unknown [large warship]
6613=I have an unknown [freighter]
6614=I have an unknown [tanker]
6615=I have an unknown [troop transport ship]

6620=Captain: I want to see only aircraft carriers with...
6621=Captain: I want to see only escort ships with...
6622=Captain: I want to see only capital ships with...
6623=Captain: I want to see only freighters with...
6624=Captain: I want to see only tankers with...
6625=Captain: I want to see only transport ships with...

6640=1. ... no superstructures
6641=2. ... small superstructures
6642=3. ... large superstructures

6650=1. ... no vertical stacks
6651=2. ... one stack
6652=3. ... one large stack
6653=4. ... two stacks

6660=1. ... a raked bow
6661=2. ... a plumb bow

6670=1. ... one raked stack
6671=2. ... one straight stack
6672=3. ... two identical stacks
6673=4. ... two stacks, fore stack taller
6674=5. ... two stacks, fore stack wider
6675=6. ... three or more stacks

6680=1. ... one stack
6681=2. ... one large stack
6682=3. ... two stacks
6683=4. ... two widely spaced stacks
6684=5. ... three or more stacks

6690=1. ... composite superstructure
6691=2. ... split superstructure

6695=... no island
6696=1. ... a bow island
6697=2. ... a mid island
6698=3. ... a stern island

6700=1. ... one stern superstructure only
6701=2. ... one fore bridge only

6705=1. ... no stacks
6706=2. ... one stack
6707=3. ... one large stack

6710=1. ... no stacks
6711=2. ... one stack
6712=3. ... two stacks
6713=4. ... three stacks
6714=5. ... four stacks

6720=Bow shape filter
6721=Bow shape filter notes
6722=Funnels filter
6723=Funnels filter notes
6724=Superstructures filter
6725=Superstructures filter notes
6726=Islands filter
6727=Islands filter notes

6750=This campaign is not yet available
6751=You need to meet certain requirements to unlock this campaign
6752=Available campaign option

6800=Start Mission
6801=Start
6802=Mission Started
6803=Skip game tutorial?
6804=You will lose all unsaved progress. Are you sure?

; Torpedo page
6807=BACK
6808=When checked, the crew will automatically reload empty torpedo tubes with the next torpedo available in the internal reserves.
6809=AUTOLOADING
6810=FORE TUBES
6811=AFT TUBES
6812=RESERVES
6813=EXTERNAL RESERVES
6814=General Status
6815=Total Torpedoes
6816=In TUBES
6817=FORE
6818=Empty space
6819=Replace currently equipped torpedo?
6820=AVAILABLE TORPEDOES
6821=SELECTED TORPEDO
6822=EQUIPPED TORPEDO
6823=Not enough space for another torpedo of selected type
6824=Loading in
6825=Unloading from
6826=Moving to
6827=Loading
6828=Unloading
6829=Moving


; Main Menu
6830=Continue Campaign
6831=Multiplayer
6832=Museum
6833=Options
6834=Credits
6835=Exit game
6836=New Campaign
6837=Historical Missions
;6838=War patrol
6839=Load Game
6840=UPlay

;Credits
6845=Ubisoft Bucharest
6846=presents
6847=Silent Hunter V

; Historical Missions Menu
6850=HISTORICAL MISSIONS

; Loading screen
6855=Loading...
6856=Press any key

; Captain' log
6860=Current patrol
6861=Events
6862=Statistics
6863=Current statistics
6864=Campaign statistics
6865=Patrol's log
6866=All patrols
6867=Airplanes destroyed:

;Upgrade pages
6870=UPGRADE
6871=EQUIP
6872=RENOWN:
6873=COST:
6874=WEAPONS
6875=SENSORS
6876=CAMOUFLAGE
6877=CURRENT
6878=WEAPON
6879=SENSOR
6880=CONNING TOWER
6881=The aquisitions office has denied your request to buy that upgrade. You'll need to earn more renown.

;Damage page
6483=Fires level
6484=Flooding level
6485=Compressed Air level
6486=CO2 level
6487=Battery level
6488=Fuel level
6489=Hull integrity

;Medals page
6890=Awarded on
6891=No medal

6892=Active abilities
6893=Passive abilities

;Final page
6895=Ships sunk
6896=Rating
6897=Your rating is:
6898=Promising
6899=Ace

6900=<b>Standard/Advanced submarine depth and speed control</b><orange>(Ctrl)</orange>|<orange>Toggle between the generic and precise control for the main submarine command dials</orange>|Speed and Depth command dials can be used in either NORMAL mode, where you set a certain engine or depth regime, or the ADVANCED mode, which allows precise request for a specific depth or speed to be attained.|<green>Left click to toggle between the standard and advanced submarine control</green>
6901=<b>Shallow/Deep depth scale</b>|<orange>Switch the depth scale between the shallow and deep values.</orange>| The shallow scale is useful when small depth variations are needed close to the surface, while the deep scale is best used when trying to evade enemy sonar or depth charge attacks.|<green>Left click to toggle between the shallow and deep values of the depth scale.</green>

6902=8.8 cm Deck Gun
6903=<b>8.8 cm Deck Gun</b>|<orange>Good vs. unarmed ships</orange>|It can be most effective against unarmed ships and for coup de grace hits to conserve the limited torpedo supply. The safest way to use the gun is to position the boat at the stern of the target and pointed towards it in order to reduce the exposed surface and minimize the boat's rolling and pitching. The gun is useless against all warships, their arsenal can easily outgun the U-boat.|<green>Left click to use the 8.8 cm Deck Gun.</green><red>Cannot use when submerged.</red>
6904=3.7 cm Flak C30
6905=<b>3.7 cm Flak C30</b>|<orange>Good vs. aircraft</orange>|Although it's the most powerful flak weapon available, this particular version has a reduced effectiveness because of its semi-automatic firing mode. When used against aircraft, make sure you aim carefully before you fire. When situation demands it, flak guns can be used for suppressing fire against lightly armed ships.|<green>Left click to use the 3.7 cm Flak Gun.</green>|<red>Cannot use when submerged.</red>
6906=2 cm Flak 30
6907=<b>2 cm Flak 30</b>|<orange>Good vs. aircraft</orange>|This large machine gun can be used for repelling air menaces, especially from close range, but remember that the best defense against enemy aircraft is to spot it in time to crash dive to safety. When situation demands it, flak guns can be used for suppressing fire against lightly armed ships.|<green>Left click to use the 2 cm Flak Gun.</green><red>Cannot use when submerged. </red>

6908=<b>Attack Periscope</b>|<orange>Good for observing surface activity in normal conditions</orange>|Essentially a five meter long tube full of prisms and lenses, this piece of equipment is only used by the captain to make all his targeting decisions during surface action. Be careful though, a vigil eye can still spot this small head of the periscope.|<green>Left click to use the Attack Periscope</green>
6909=<b>Observation Periscope</b>|<orange>Good for observing air activity or during night time</orange>|A wider lens means better visibility during night time, but also a bigger surface for the light to reflect off.  Use the Observation Periscope to quickly scan for aircraft before breaking the surface.|<green>Left click to use the Observation Periscope</green>
6910=<b>Hydrophone Station</b>|<orange>Good for observing listening for contacts</orange>|This station has all the controls you need to direct and listen with the hydrophones for any motor driven propeller in the water. |<green>Left click to use the Hydrophone Station</green>|<red>Cannot use when surfaced</red>
6911=<b>Radio/Radar Station</b>|<orange>Good for detecting surface and air contacts</orange>|A spike on the radar screen is a good reason to worry and you should dive immediately to avoid.|<green>Left click to use the Radar Station</green>|<red>Cannot use when submerged</red>
6912=Radio/Radar Station
6913=Observation Periscope

6914=2 cm Flak 38 Twin
6915=<b>2 cm Flak 38 Twin</b>|<orange>Good vs. aircraft</orange>|Two guns are always better than one, and this holds true for this version of Light Flak. It has double everything, including effectiveness. When situation demands it, flak guns can be used for suppressing fire against lightly armed ships.|<green>Left click to use the 2 cm Flak Gun</green>|<red>Cannot use when submerged</red>
6916=2 cm Flak 38 Twin Shield
6917=<b>2 cm Flak 38 Twin Shield</b>|<orange>Good vs. aircraft</orange>|Two guns are always better than one, and this holds true for this version of Light Flak. It has double everything, including effectiveness, and a shield for your protection when receiving fire. It might not make you immune to bullets but it's better than no shield. When situation demands it, flak guns can be used for suppressing fire against lightly armed ships.|<green>Left click to use the 2 cm Flak Gun</green>|<red>Cannot use when submerged</red>
6918=2 cm Flak 38 Quad
6919=<b>2 cm Flak 38 Quad</b>|<orange>Good vs. aircraft</orange>|Four barrels spitting out 800 rounds per minute is a good reason for any enemy aircraft to think twice before attacking you. Some are crazy enough though, so don't count on this Flak entirely, but dive as soon as you can. When situation demands it, flak guns can be used for suppressing fire against lightly armed ships.|<green>Left click to use the 2 cm Flak Gun</green>|<red>Cannot use when submerged</red>
6920=3.7 cm Flak 42
6921=<b>3.7 cm Flak 42</b>|<orange>Good vs. aircraft</orange>|This is the most powerful flak weapon available for U-boat use and can pack a strong punch. In combat it is usually better to be patient and hold fire until the aircraft is close than to waste ammo from long range. When situation demands it, flak guns can be used for suppressing fire against lightly armed ships.|<green>Left click to use the 3.7 cm Flak Gun</green>|<red>Cannot use when submerged</red>

6922=Hatch (Conning Tower  Deck)
6923=<b>Hatch (Conning Tower  Deck)</b>|Even if you plan to break the dive time record, you must not forget to close the hatch before submerging and also make sure all hands are inside the U-boat.|<green>Left click to open/close this hatch.</green>|<red>Impossible to open when submerged</red>
6924=Hatch (Conning Tower  Command Room)
6925=<b>Hatch (Conning Tower  Command Room)</b>|Keeping it closed prevents all those salty water splashes from getting inside the Command Room.|<green>Left click to open/close this hatch</green>
6926=Hatch (Command Room  Radio Room)
6927=<b>Hatch (Command Room  Radio Room)</b>|There is a lot of traffic going on through this hatch, because it links all forward compartments to the central room. Even the gramophone music likes to pass through here (sic).|<green>Left click to open/close this hatch</green>
6928=Hatch door (Quarter Room Front  Torpedo Room Front)
6929=<b>Hatch door (Quarter Room Front  Torpedo Room Front)</b>|The bad news: Vaseline, torpedo warheads, a bunch of sweaty men packed together and probably some dirty magazines all in the same room. The good news: there is this hatch door.|<green>Left click or to open/close this hatch door</green>
6930=Hatch (Command Room  Quarter Room AFT)
6931=<b>Hatch (Command Room  Quarter Room AFT)</b>|All traffic towards the AFT part of the U-boat passes through this hatch.|<green>Left click to open/close this hatch</green>
6932=Hatch door (Galley  Diesel Engines Room)
6933=<b>Hatch door (Galley  Diesel Engines Room)</b>|Keeping this door closed while navigating assures a low level engine noise throughout the rest of the U-boat. Even the food will smell a little bit better without the diesel aroma.|<green>Left click to open/close this hatch door</green>
6934=Hatch door (Diesel Engines Room  Torpedo Room AFT)
6935=<b>Hatch door (Diesel Engines Room  Torpedo Room AFT)</b>|Grants access to the Electric engines and the AFT Torpedo Room.|<green>Left click to open/close this hatch door</green>

;Strategic game message
;----------------------
7500="Scout airplane lost"
7501="No airplane is available at the moment"
7502="Scout changed course"
7503="New scout sent"
7504="Scout doesn't have enough fuel to reach the new patrol location"
7505="Sorry, we are unable to send a scout. We have no airplanes available"
7506="Our forces are abandoning the battlefield"
7507="We are winning! The enemy is leaving the battle"
7508="Enemy ship destroyed by friendly unit"
7509="We've lost a ship"


7600=Your actions during the last patrol have stained the honor of the Kriegsmarine. Enemy propaganda will greatly benefit from news of your exploits and you can only wonder how much damage you have done to the war effort.| The secret police carries you away and you know that sometime, somewhere, you will pay for your actions...
7601=The radio man hurries to you with a message. Its from the Onkel, and it brings news of the predictable end: The war is over!||My U-boat men! Six years of submarine warfare lie behind us. You have fought like Lions! A crushing material superiority has forced us into a narrow area. A continuation of our fight on the remaining basis is no longer possible. U-boat men! Undefeated and unblemished, you lay down your arms after a heroic battle without equal. We remember in deep respect our fallen comrades, who have sealed with death their loyalty to Fuehrer and Fatherland!||Comrades! Preserve your U-boat spirit, with which you have fought courageously, stubbornly, and imperturbably through the years for the good of the Fatherland.||Long Live Germany!|Your Grand Admiral

; Campaign end texts
7610=X out of Y victory points obtained. You have failed to achieve the strategic goals established by High Command. The war continues, but Germany will deeply feel this setback and the enemy grows stronger.
7611=The positive results in this campaign enhance our position in the war. The enemy is not defeated yet and they will certainly adapt and come back to the battle with new weapons and tactics.
7612=Success beyond expectations has been achieved in this campaign. The exploits of ubootwaffe resound around the world and there is hope now that the enemy will see the futility of this struggle.  Our position is now stronger but the war must go on..
7613="Black May" 1943 marks the turning point in the Battle of the Atlantic. The introduction of escort carriers, long range aircraft and more experienced escorts has neutralized all tactical advantages that the uboats enjoyed. In the space of one month, more than 40 uboats have been lost, and Admiral Doenitz was forced to retreat his uboats from the North Atlantic. They would continue to do their duty and attack the enemy shipping line, but with no real chance of success and little hope of returning home. The Battle of the Atlantic had been lost.
7614=Following a series of decisive convoy battles lost to very experienced U-boat aces, Britain does the unthinkable and admits to peace. Not even the long range american bombers and experienced Hunter Killer groups were able to turn the tide of the battle, as too much has gone wrong for the British in the past few years and too many vital losses have been taken. As Western Europe settles into an uneasy armistice, the eyes of the world turn East... 

; Campaign end rating texts
7620=Your actions during the last patrol have stained the honor of the Kriegsmarine. Enemy propaganda will greatly benefit from news of your exploits and you can only wonder how much damage you have done to the war effort.  You are now given another assignment, a one way trip to the Eastern Front.
7621=Your uboat plunges into its final dive. Has the battle turned against Germany as it loses one more of its aces? Was it just bad luck or has the enemy finally caught up with the tactics that have made you so succesfull? Unfortunately, it is the historians studying your career that will have to answer that question.
7622=Your promising career was ended abruptly. Your comrades wish you were given the time to become another U-boat ace, but the truth is war doesn't forgive mistakes.
7623=You have added another shadow in the Ehrenhalle. Your family proudly remembers you, but you are lost in the annals of maritime war history.
7624=Probably one of the most successful submarine commander ever, you become a respected Admiral in NATO navy. In the 21st century, Ubisoft uses your expertise and advice to create Silent Hunter III.
7625=You have survived the golden years of the uboat force. World War 2 still rages on, but your part in it is over. You return to your family proud to have sailed into battle as a man of the Kriegsmarine.
7626=The war is over. You return to your family and civilian life, proud to have been once part of the German U-boat force.

7627=The battle of the Atlantic needs every man it can get, but not any kind of man will do. You have proved your place is not here with the aggressive wolfpacks envisioned by Admiral Doenitz. As you get your bag and hand the boat over,  you sincerely hope what lies ahead is still a job in the Kriegsmarine, and not the train to the Eastern Front.
7628=Germany needs its heroes, but it needs them alive. The Fuehrer has insisted that you are not to go on another combat patrol, and Doenitz has agreed that you are to take a command assignment.| Do you want to END your front line commander career?
7629=As tough as the U-boats are, you have carried yours to the end of her fighting days. The crew is lucky to have made it home, but this also signals the end of your less than glorious career.
7630=Be more aggressive! said the Onkel, and you have obeyed him to the letter. With your battered, scrapyard bound U-boat as proof of your performance, you know that a new assignment is waiting for you. You could opt out and help run the Ubootwaffe, but the struggle in the deep is far from over. Do you continue as a front line commander?
7631=
7632=As your submarine pulls into port, you spot an officer waiting in the crowd. After greeting you warmly he gets straight to the point: your spectacular performance has earned you the command of a new type u-boat. It's a whole new beast though, so you can refuse and continue on your present command. Do you accept the new assignment and continue?
7633=MESSAGE N/A: Unit retired & Bad player performance.
7634=MESSAGE N/A: Player receive new conning tower.


7635=Autosave_In_Game

;New sounds, Most used from Commands.cfg
;Watchman
7636=Convoy sighted! Bearing %03d! %s
7637=Escort sighted! Bearing %03d! %s
7638=Capital ship sighted! Bearing %03d! %s
7639=Unidentified ship sighted! Bearing %03d! %s
7640=Aircraft spotted! It's one of ours! Bearing %03d! %s
7641=Friendly aircraft spotted! Bearing %03d! %s
7642=U-Boat sighted! Bearing %03d! %s
7643=Submarine sighted! It's one of ours! Bearing %03d! %s
7644=Periscope sighted! Bearing %03d! %s
7645=Smoke on the horizon! Bearing %03d!
;Navigator
7646=Deeper!
7647=Take her deeper!
7648=Deeper, damn it!

;Executive officer.
7650=Silent Running! Everybody quiet down!
7651=Tracking new target!
7652=Target marked!

;From Sub.cmd
7653=Tube %d, los!
7654=Tube still loading!
7655=Tube loading, sir!
7656=Tube empty, sir!
7657=Captain, that tube is not operational!
7658=Switching to salvo shooting!
7659=Switching to single tube shooting!
7660=Magnetic detonator switched ON
7661=Switching to Impact detonation only
7662=Magnetic detonator switched OFF
7663=Torpedo depth set to %d meters
7664=Torpedo depth set to %d feet
7665=Premature detonation!
7666=Task Force sighted!
7667=We have a task force in sight!
7668=No explosion... But, I checked the torpedoes myself... How can this be?
7669=Nothing... Must be another miss.
7670=No detonation. Verdammt!
7671=Shut down diesel engines!
7672=Engage electric motors!
7673=New waypoint. Course: %d


; last index is given by MaxStrings entry (at the begining of this file)
; if you add new items here, over the last entry, MaxStrings should be updated accordingly

; Chief engineer.
8000=Periscope repaired!
8001=Periscope damaged!
8002=Periscope destroyed!

8003=Batteries now operational!
8004=Batteries damaged!
8005=Fore Battery disabled!
8006=Aft Battery disabled!

8007=Compressor repaired!
8008=Compressor damaged!
8009=Compressor destroyed!

8010=Diesel engines repaired!
8011=Port Diesel engine damaged!
8012=Starboard Diesel engine damaged!
8013=Diesel propulsion not functional!

8014=Dive planes repaired!
8015=Dive planes damaged!
8016=Dive planes inoperational!

8017=Propeller repaired!
8018=Propeller damaged!
8019=Propeller destroyed!

8020=Rudder repaired!
8021=Rudder damaged!
8022=Rudder jammed!
8023=Rudder is not responding!

8024=Electric engines repaired!
8025=Port Electric engine damaged!
8026=Starboard Electric engine damaged!
8027=Underwater propulsion not functional!

8028=We have flooding!
8029=We have heavy flooding
8030=Flooding is out of control!
8031=Flooding is under control!

8032=Main Pump repaired!
8033=Main Pump damaged!
8034=Main Pump disabled!

8035=Hydrophone out of action!
8036=Hydrophone back on line!

8037=Pressure hull repaired!
8038=Pressure hull taking damage!
8039=Pressure hull breached!
8040=Pressure hull heavily damaged!

; RadioMan.
8041=Radar damaged, sir!
8042=Radar destroyed, sir!
8043=Radar repaired, sir!

8044=Radio damaged, sir!
8045=Radio destroyed, sir!
8046=Radio repaired, sir!

8047=We are diving too deep!
8048=We are below critical depth!

; Sound guy
8049=New contact,

8050=unknown type
8051=warship
8052=merchant
8053=escort
8054=destroyer

8055=moving fast!
8056=moving slow!

8054=destroyer

; same as 8050, but with no further info.
8057=but I can't make out what it is
8058=New contact, %s bearing %03d!; xls: 834, 860

8059=We're approaching our final waypoint.
8060=We're reaching the end of the course!
8061=Would you like to plot a new course, captain? Perhaps a search pattern?

8062=I'm picking up something, but I can't make it out.
8063=Deck gun is out of order.
8064=Deck gun operational.

8065=Flak gun operational.
8066=Flak gun damaged.

8067=Hydrophone damaged!

8068=Torpedo tube %d is damaged! ; xls: 1093
8069=Torpedo tube %d repaired! ; xls: 1097

8070=Injured
8071=Abilities are disabled.

8100=Time to turn
8101=Time to course end
8102=Range to course end


8200=Uplay Action Completed.
8201=Complete "Invasion of Poland"
8202=Complete "Total Germany" campaign.
8203=Complete the 4th Campaign.
8204=Complete the Career Mode.

; personality dialogs / trigger messages - combat log lines
8300=%s's morale has gone up.
8301=%s's morale has decreased.
8302=%s's morale pool has gone up.
8303=%s's morale pool has decreased.
8304=%s is in high spirits. (Morale refill max)
8305=The crew is exhilarated under your leadership. (Morale refill for entire crew)
8306=%s's ability has just increased in level.
8307=Captain %s has gained a leadership point.

; characters tooltip
8308=Click to interact with character

8350=Autosave_On_Disconnect



;END OF FILE